;
; Sid Meier's CIVILIZATION III: Conquests
;
; Miscellaneous Text Labels v1.20
;
; Copyright (c) 1997, 2003 by Firaxis Games, Inc.

#LABELS
EFZI2 Complete by Vuldacon
Attempting to Connect to GameSpy.
Finished sending saved games.
Sending save game to player %d...
Loading Game...
Connecting...
Attempting to Connect to Multiplayer Game.
Seconds.
Waiting for players.
Waiting on Player #%d (%s).
Drop Player
Drop Self
Direct IP
Password:
Leave blank or cancel for none
Our %s defeated %s near %s.
Our %s defeated %s.
Our %s lost to %s near %s.
Our %s lost to %s.
Send
Exit
Ready
Kick
Player
The game has been paused during resynchronizing.
Receiving default rules from host...
Receiving {modified} rules from host...
The trade was completed successfully.
has left the game.
has resumed the game.
pauses remain.
has paused the game.
You cannot conduct private investigations while the game is paused.
You cannot conduct negotiations while the game is paused.
Paused
Game Limits
Minutes
's_Game
Lock Game
Password Protect Game
Our units are under attack!
Our units are under attack near %s!
Add Human Player
The countdown has been canceled.
The game will begin in 5 seconds.
The game will begin in 10 seconds.
Change your ready state to cancel countdown.
has joined the game.
has left the game.
Slow
Normal
Fast
STAGING WINDOW
Cancel Refresh
FILTERS
HOST PERFORMANCE
Locked
Passworded
< 200
< 400
All
Non-Empty Games
Non-Full Games
Turnless
Simultaneous
Space Ship
No One
Combat
Status
Local Games
MULTIPLAYER
SESSION NAME
TYPE
MODE
STATE
PLAYERS
PING
Host
Join
Refresh
Location
Internet
Filters
Open
Password
Locked
In Progress
MESSAGES
GAME RULES
Allow Domination Victory
Allow Space Ship Victory
Allow Tactical Victory
Allow Conquest Victory
Allow Status Victory
Allow Key Location Victory
Status Linked Start Loc.
Don't Restart Eliminated Factions
No Goody Huts
Launch
Open
Closed
Classic
Standard
Scenario
Load Game
Tournament
Elimination
Regicide
Mass Regicide
Escape Point Scoring
Capture the Supply Parcels
Reverse Capture the Flag
Custom
PLAYER SETUP
We have accepted their offer
We have not accepted their offer
They have accepted our offer
They have not accepted our offer
Accept
Do Not Accept
None
Computer
Simultaneous Moves
Turn Based
Turnless
Hotseat
Play By Email
GAME SETTINGS
Game Type:
Game Mode:
Turn Timer:
World Size:
Barbarian Activity:
Land Mass:
Water Coverage:
Climate:
Temperature:
Age:
Difficulty:
Scenario File:
Expand
Dead Bodies
Food
Shields
Supplies
Luxuries
Happy Faces
Supply Stores
Research
Happiness
Production
Food Storage
Supplies to Corruption
Shields Wasted
Rewind
Back One Turn
Stop
Play
Forward One Turn
Continue
Wake All
Wake Transported
Fortify All
Conduct Private Investigations
Disorder Report
Change Production
Hurry Production
Convert to Specialist
Draft Occupant
Select Specialist
Contact Caretaker
Set Rally Point
Clear Rally Point
Abandon Building
View Civilopedia entry for
Great, let's play the game.
What's the big picture?
Aerial View
Show event location
$WONDER0 Established Day $DATE1
$CITY0 captured Day $DATE1
$CITY0 destroyed Day $DATE1
$CITY0 Established Day $DATE1
View Histograph by
Sell
SUMMARY REPLAY
Current Time:
Create Private Detective
Establish Tactics Room
Use Private Detective
Use Tactics Room
Save Game
Autosave
in
Future Capability
War-Time
Time
Space available:
To
Troops
Map
They
Gave
We
Offer
Offers
Want
Wants
Give
Gives
Clear Table
New
Active
NONE
Please Wait...
ENTER or SPACEBAR for next turn
Supplies
Alliance
Embargo
turn
turns
OK
Cancel
Novice
Expert
a turn
Name:
Formal:
Noun:
Adjective:
of the
him
her
his
her
he
she
Close
River
DISCOVERED
Available
Distant
MULTIPLAYER SETUP
Players
Done
Not Available
OBSOLETE
to
Save Files
Map Files
Zoom
Title
Description
Gender
Nation's Gender
Activate
Wake
Contact
Terrain Info
Back
Set Continental Rally Point
Clear Continental Rally Point
UNTITLED
Male
Female
Preferences
Adv. Preferences
Warning Preferences
Automation Preferences
Audio/Visual Preferences
30-50% of surface
Strong (Rolling and flat terrain)
Sparse (light rainfall)
Rare
CUSTOM GAME OPTIONS
Max Players
Global Difficulty Level
Planet Size
Ocean Coverage
Erosive Forces
Native Life Forms
Cloud Cover
Toggle
Load Map
Load Scenario
Load Game
Random
MAP DEFINED
SAVE
MAKE READY
MAKE NOT READY
LAUNCH GAME
Type of Game
New Game w/ Random Map
Map Preferences
Restore Defaults
More
Passwords Unsatisfied
BC

This deal will last until war is redeclared.
This deal may be canceled peacefully after 20 turns.
This deal will last for 20 turns.
AI Aggression
Least Aggressive
Less Aggressive
Normal
More Aggressive
Most Aggressive
Militaristic
Commercial
Cannibalistic
Scientific
Religious
Industrious
Agricultural
Seafaring
Flavor1
Flavor2
Flavor3
Flavor4
Flavor5
Flavor6
Flavor7
and
Civilopedia
The
Slaves
Tile Information
. Food:
.  Shields:
. Supplies:
Road
Railroad
Building
Farmland
Village
No information available
Reg:
Cont:
Page, Tile:
Site Val:
CityNet
-None-
Art tile num:
Mine
at War
at Peace
in stores
extra
supplies
Unhappiness Causes
Abstain
abstains
votes for
units
CIVILOPEDIA
Main
Game Concepts
Building Improvements
Attitudes
Capabilities
Natural Resources
Worker Actions
Terrain
Units
Key Locations
Minor Locations
Factions
Index
Bonus Resources
Luxury Resources
Strategic Resources
All Resources-Index
Invalid Entry
REQUIRES
ALLOWS
Effects
Previous
TILE BONUS
Management Plan Step
Capability
Nothing
Worker Efficiency
Hurry Method
Cannot hurry
Force people to work harder
Give people extra food to work harder
Corruption and Waste
Minimal
Nuisance
Problematic
Rampant
Catastrophic
Communal
War Weariness
Occupants do not get unhappy
Occupants get unhappy
Occupants get very unhappy
Required Attitudes
Cost
Maintenance
Status
Made Obsolete By
Stray Supply Drop
Fresh Water Lake
STATISTICS
YIELD
Base Tile Yield
Movement Cost
Irrigation Bonus
Mining Bonus
Road Bonus
Defensive Bonus
Build Cache
Base Turns to Complete
Turns Left:
Stats
Attack
Defense
Movement
Operational Range
Population Cost
Bombard
Range
Rate of Fire
Anti-Air Defense
Transport Capacity
Air Superiority Radius
Upgrades To
Abilities
INVALID
Imp's
Actions
Capability
Key Locations
Minor Locations
Attitudes
Resources
CEO ORDERS
MANDATES
MANDATES
Needs
LAUNCH
Exit
Successful
assign
Cannot be assigned
Buildings
items
item
Queue slot
SS
^We need a Private Detective with the
total
Faction
Factions
complete
in progress 
CEO Controlled
HISTOGRAPH
SCORE
TOP 5
BUILDINGS
Show
Power
Score
Escape Points
Victory Status
Scale by
Turns
Years
Current Turn:
Your Score:
Summary:
Happy Occupants:
Content and Specialist Occupants:
Territory:
Future Capability:
Averaged Score:
Island Ranking:
Points by Location:
Points by Unit Capture:
Points by Key Location:
Points by Capability:
Points by Unit Kill:
Points by Conquest:
Your Escape Points:
Island Escape Points:
Power is an amalgam of buildings, supplies, status, capabilities, resources, total unit strength, key locations, minor locations and nuclear weapons.
Status is a sum of the status value of all of your buildings.
Score is used to determine the winner when time runs out.  Your overall score is the average of your scores on each turn.
Score as calculated on just this turn.  Will be averaged in to your overall score.
Escape Points are gained by the Survivors when they control the TV Station.
+
>
<
Morale Boost
Advisors
Main Menu
{Z}oom In
{Z}oom Out
Locate Buildings
You have no buildings!
You have no buildings in range!
You have no buildings on this continent!
You have no buildings on this ocean!
no building
Rename
Native American Architecture 
European Architecture 
Greco-Roman Architecture 
Middle Eastern Architecture 
East-Asian Architecture
Enter Seed: 
CHOOSE YOUR WORLD
WORLD SIZE
BARBARIANS
No Barbarians
Sedentary
Roaming
Restless
Raging
LAND MASS AND WATER COVERAGE
80% Water
70% Water
60% Water
Pangaea
Continents
Archipelago
CLIMATE
Arid
Normal
Wet
TEMPERATURE
Warm
Temperate
Cool
AGE
3 Billion
4 Billion
5 Billion
HOTSEAT SETUP
PLAYER SETUP
YOUR FACTION
Random
DIFFICULTY
(Easiest)
(Hardest)
YOUR RIVALS
RULES
Allow Domination Victory
Allow Space Ship Escape
Allow Tactical Victory
Allow Conquest Victory
Allow Status Victory
Allow Key Location Victory
Status Linked Start Loc.
Respawn AI Players
Preserve Random Seed
Accelerated Production
Elimination
Regicide
Mass Regicide
Escape Point Scoring
Capture Supply Parcels
Allow Status Conversions
Reverse Capture the Flag
Allow Scientific Leaders
Default Rules
All Random
a Domination Victory
a Space Ship Escape
a Tactical Victory
a Conquest Victory
a Status Victory
a Key Location Victory
an Escape Point Victory
a humiliating loss
a humiliating Domination loss
a humiliating Space Ship loss
a humiliating Tactical loss
a humiliating Conquest loss
a humiliating Status loss
a humiliating Location loss
a humiliating Time Limit loss
a humiliating Escape Point loss
an embarrassing defeat
an embarrassing Domination defeat
an embarrassing Space Ship defeat
an embarrassing Tactical defeat
an embarrassing Conquest defeat
an embarrassing Statusl defeat
an embarrassing Location defeat
an embarrassing Time Limit defeat
an embarrassing Escape Point defeat
HISTORICAL                  RANKING
History will remember you as:
a zombie snack
a fast food drive-thru
a zombie theme park ride
the one who ran out of ammo
the Cruel
the Terrible
the Uneaten
the Undigestible
the Great Survivor
the Terminator
the Lion-Hearted
the Ultimate Badass
the Greatest Action Hero Ever
the Saviour of the Planet
OK... next time I'll show YOU No Mercy!
OH Yeah?... Play Again and I'll prove I'm the Greatest Player! 
Yeah, Right... Just don't mistake me for one of those Losers!
No - Really... I could have Seriously Kicked your Butt!
Those other Factions are IDIOTS... it was thier Fault I lost!!
WE are the champions.
What a GREAT alliance!
You are the leader that this alliance always needed.
Something's under my foot. Wait, it's the other Faction!
With this alliance, we can win ANYthing!
Get your mommy and play on PG next time!
Don't worry "champ," you'll get 'em next time. 
You look so lovely when you lose.
We crushed you and hear the lamentation of your people!
Consider your lawn MOWED!
All you're leading is Jack and Spit.  Jack just left town.
All your Territory belongs to us!
Gimme an 'L!'  Gimme an 'O!' Whatever... LOSER!
Told!
Aww... was that your last building?  Maybe we should give it back...
There's no shame in retiring... none at all... really... no, really...
If in times of trouble, you run into a wall... bounce off, and run back into it.
What's that smell?  Did someone step in something?
You will be forever remembered as a great and noble... well, I guess not...
If you practice a little more, I might break a sweat next time.
What's the matter?  Are we too rough?
Hey speed demon!  Where're you running off to in such a hurry?
Yeah, you'd better run away!
Only human...
One day, there will come a player unafraid to battle it out to the bitter end...
Luck, it was all luck!
There is no dishonor in losing to a worthy foe... I should be ashamed.
Congratu - ma - freaking - lations!
Every dog has his day, I guess...
Oh yeah?  You and what Faction?  Oh... right.
Next time, I'll play [without] one arm tied behind my back.
What! I couldn't have possibly lost... you must have cheated!
Quit gloating, let's go again!
I bet you 100 supplies that you can't do it again!
Two words:  Wait 'til next time!
You're the big dog now!
What a splendid display of tact and strategy!
A plate of hero cookies to you!
You played very well, but I will not be so lenient next time.
Our bards will write ballads of your deeds and accomplishments.
Esteemed colleague, I congratulate you on your victory.
Who's the big winner today?  You are!  That's right, you!
It was an honor to play against so fine an opponent.
It seems the fates favor you today.  'Twas a good game.  I'll be waiting for the next one.
Wow!  I was fabulous!  Amazing!  Phenomenal!  Fantastic!  Outstanding!  Exceptional!   And still you won...
I got trounced, and all these other clowns just watched...
Have you no mercy?  I was already defeated, there was no need to eliminate me.
Now let me ask ya this,  let me ask ya this... Can you kick... oh, I guess so.
My doctor says I can play you again in 60 seconds or so... Beware!
Well, I can't be blamed.  I never even met you!
You'd best feel lucky that the other Factions were so concentrated on taking me out that they forgot about you...
Real warriors don't need allies to win!
I thought statis assimilation was supposed to be painless!
Doh!  I thought we were [supposed] to kick your people off the Island...
All right, now step over [this] line...
What do you mean the game's over???  I'm still standing!  No one can conquer me!
Domination, shmomination!  I refuse to be defeated!
You wasted your time killing me off, and look what it got you.
Together we could have survived the onslaught.  We could have thrived.
You should have saved me.  I would have voted for you!
He who stands alone in the international community loses.
All the armies in the world cannot help without status.
The pen may be mightier than the sword, but my sword is longer than your pen is.
I'm sorry, were you out of buildings?   My mistake...
Owned!
Sure you can kill me off, but when the going gets tough, look who gets going!
A real tough one here... fight's the good fight when he's stronger, but bails out at the first sign of trouble.
Would that I could have run away a spineless coward, rather than face the steel of my enemies.
Close the door on your way out.
Default Setting for New Buildings
 2001-2003 Atari Inc. All Rights Reserved. Manufactured and marketed by  
Atari, Inc., New York, NY.  All trademarks are the property of their respective owners.
Sid Meier's Civilization, Civ, Civilization are U.S. registered trademarks. 
Firaxis Games is a trademark of Firaxis Games, Inc.
Cache
Building View
Next Building
Previous Building
Configuring EFZI2 Complete...
Initializing EFZI2 Complete...
Initializing players...
Configuring barbarians...
Configuring human player...
Configuring AI player
Customizing player info...
Assigning Faction colors...
Map Scroll Speed
Auto-Save
Headquarters is Default for New Buildings
Always Wait at End of Turn
Show Civilopedia Book Cursor
Tutorial Mode
Show Key Location Initiation Pop-Up
Show Civil Disorder Pop-Up
Show Food and Shields on Map
Show Population. Dropshadow
Ask for Build Orders after Unit Construction
Color Blind Help
Disable Population Limit Warnings
Always Renegotiate Deals
Show Advanced Unit Action Buttons
Show Fewer Multiplayer Popups
Do not auto-select units in Multiplayer
Show our Manual Moves
Show our Automatic Moves
Show Friend Moves
Show Enemy Moves
Show Units over Buildings
Show Faction Color Disc
Animate Battles
Animate our Manual Moves
Animate our Automatic Moves
Animate Friend Moves
Animate Enemy Moves
Cancel Orders for Friendly Combat Unit
Cancel Orders for Enemy Combat Unit
Always Build Previously Built Unit
All Sounds On
Music On
Sound FX On
Save Prefs
PREFERENCES
GAME
UNITS
AUDIO
More Choices (Shift for up/down) 
^[The game will now exit.]
Detective's Office
Private Detective
Select Mission
Select Building
Operational Costs
Assets
Private Assassins:
Private Detective:
Detective's Office:
Private Detectives:
Unmet
Private Detective
Immediately
Carefully
Safely
Execute
No
Yes
Angry
Neutral
Happy
Show Expression
12am
2am
4am
6am
8am
10am
Noon
2pm
4pm
6pm
8pm
10pm
$NUM0 $BCAD0
$MONTH1, Day $NUM0
Week $NUM1, $NUM0 $BCAD0
Airfield
Build Airfield
Radar Tower
Build Radar Tower
Outpost
Build Outpost
Barricade
Build Barricade
Play Last World
New Game
Quick Start
Load Game
Conquests!
Civ-Content
Hall of Fame
Preferences
Multiplayer
Credits
Exit
$KING0 of the $CIVNOUN1 killed Day $DATE2
$CIVNOUN0 $<0:captures:capture> a Supply Drop Day $DATE1
Supply Drop of $CIV0 retrieved Day $DATE1
$CIVNOUN0 $<0:picks:pick> up a Supply Drop Day $DATE1
Escape point location secured by $CIV0 Day $DATE1
Escape point location lost by $CIV0 Day $DATE1
A great event for $CIV0 has produced the Great Leader, $LEADER1, Day $DATE2
$CIV0 enters gets a Morale Boost Day $DATE1
Building Elimination Max
One Building Status
Faction Status
Percent Terrain
Percent Population
Location Multiple
Defeat Multiple
Capability Multiple
Building Conquest Multiple
Escape Point Location
Special Unit Capture
Supplies For Special Unit Capture
VICTORY STATUS SCREEN
VICTORY CONDITION
To Win
Your Rivals
Top Rival
Domination
% of Island population:
Your % of Islandpopulation:
% of Island area:
Your % of Island area:
Status
One building
Entire faction
Score
(tie-breaker at time limit)
Current score:
Escape Points
Limit
Current Escape Points:
5 Step Plan
CO. 5 Step Plan:
Tactical
Elected as leader
The United Nations built by:
no one
Conquest
Eliminate all Four Rivals
Rivals Still Alive:
TIME LIMITS
Location
Total to build:
Key Locations held:
Total completed by rivals:
Turns
Turns in Game:
Current Turn:
INSTANT ELIMINATION
Elimination
Lose Buildings:
Buildings lost:
Regicide
Lose kings: 1
Lose kings: All
Kings left:
AI:
Shot or Bombardment Failed.  Cannot shoot or bombard until current combat is resolved.

#DRIVE_READ_ERROR_PTW
Please Insert Civilization III: Conquests Disc into CD Drive
DRIVE READ ERROR

#INSTALLATION_ERROR_PTW
No Civilization III: Conquests Installation Detected
INSTALLATION ERROR

#TECH_CIVILOPEDIA_LINKS
Capability
Unit Type
Improvement
Minor Location
Key Location
Orders
Occupant
Attitude

#TECH_BUTTON_LABELS
<- Prev
View previous era
Next ->
View next era

#CITIZEN_DESCRIPTIONS
Calm $TYPE0 ($CIV1)
Nervous $TYPE0 ($CIV1)
Scared $TYPE0 ($CIV1)
Panicking $TYPE0 ($CIV1)
$TYPE0 ($CIV1)

#CITIZEN_UNHAPPY_REASONS
"I am unhappy for no reason whatsoever. This is most likely a bug..."
"We're going stir crazy being cooped up in here and we don't even have a deck of cards."
"The Damned Zombies are coming and we have to get the Hell Out Of Here!"
"We're all doomed!"
"All the propaganda surrounding your Faction is confusing."
"No More Draft! Hell, No, We Won't Go!!"
"We cannot forget the cruel oppression you have bore down upon us."
"Some improvements in this building are annoying"
"Some improvements in another building are annoying"

#ADVISORS
Situation
Trade
Combat
Faction
Status
Strategy
Advisor

#ADVISOR_MOODS
Happy
Angry
Sad
Surprised

#FOREIGN_ADVISOR
Unknown
The
Attitude
We
They
are
at peace
at war
With
have a
against the
Mutual Protection Pact
Combat Alliance
Trade embargo
Treaties
Trades
Details
FACTION ADVISOR
Active
Potential
Embargo
Against
War
Peace
Mutual Protection
Right of Passage
(
)
gracious
polite
cautious
annoyed
furious
of
Select All
All Off
We have limited knowledge of the
combat units
The best combat unit the
have that we know about is
with us
You must select an opponent for which to view active deals.
You have no active deals with this opponent.
Locked Alliance

#FOREIGN_ADVISOR_BUTTONS
More Civs
More Civilizations Encountered

#DOMESTIC_ADVISOR
Income:
From buildings:
From Factions:
From looters:
From interest:
Expenses:
: Corruption
: Maintenance
: Unit costs
: To other Factions
TOTAL:
Growing.
Breaking even.
Shrinking!
Researching:
Producing
turns
turn
Population
Buildings
.
(
)
SITUATION ADVISOR
: Research
+
-
Stores:
Supplies
: Entertainment
Food Eaten.Stored
Shields Wasted.Produced
Happy.Content
Corruption.Supplies
Corruption
Maintenance
Research
Supply Stores
Net
Gain:
Loss:
!
thrives
is growing slowly
is not growing 
has run out of spam and is starving
happy
unhappy
content
Attitude
Mobilization
Normalcy
War Time
We need a generator to continue growing.
We need a fridge to continue our building's growth.

#MILITARY_ADVISOR
Unit in production
The Members of
Military Intelligence
Members
At War
At Peace
View:
Building
Unit

We know of no other factions.
We only know what our troops report.
We need a Private Detective to view troop locations.
turns
units
supplies/turn
Disband Unit
Fortify Unit
Upgrade Unit to
(
supplies
)
Total Units
     Allowed Units
Unit Support Cost
COMBAT ADVISOR
Available Leader
*
= Combat/Industrial Center
We have:
A Tactics Room
A Private Detective
View Civilopedia entry for
Captured Units (0 supplies)
Lost Units
Units the
have captured
have lost

#MILITARY_ADVISOR_BUTTONS
->
<-
Up
Down
This-a-way
That-a-way
Previous
Next

#CULTURE_ADVISOR
Status
Rating
=
Improvements
+
Key Locations
 
Influence
yes
no
Art
of
Established: Day
The
are
our status.
Our people have developed
an
a
status.
Buildings
status value
Our Total Status Value:
Value:
/turn
STATUS ADVISOR
StatusValue  :
Current Time & Day:
,
needed to expand

#CULTURE_ADVISOR_BUTTONS
Up
This-a-way
Down
That-a-way

#TRADE_ADVISOR
TRADE ADVISOR
Trade Agreements
Local
Receive
Ship
Trading Locations
buildings
Buildings
Unconnected Buildings
network
Are trading with
Can trade with
Cannot Trade With
Oh No! There is no one else we can trade with.
Paved Street 
Sea Route
If we can, we need to build a
to The
Near
Fine
Think Man!... We are at War with the
We have an embargo against the
has a trade embargo against us

#TRADE_ADVISOR_BUTTONS
Up
This-a-way
Down
That-a-way

#SOREN_ADVISOR
Unknown
The
Attitude
We
They
are
at peace
at war
with
have a
against the
mutual protection pact
combat alliance
trade embargo

#SOREN_ADVISOR_BUTTONS
->
Next
<-
Previous

#WONDER_WIN
KEY LOCATIONS ON THE ISLAND
Owned by the
Established: Day
Location:
Being Established by the

#CAMPAIGN_RECORD
CAMPAIGNS
Hall of Fame
Exit
Campaign
Civilization
Difficulty
Score
Not Yet Victorious
Next
Play the Next Campaign
1 Mesopotamia
2 Rise of Rome
3 Fall of Rome
4 Middle Ages
5 Mesoamerica
6 Age of Discovery
7 Sengoku
8 Napoleonic Europe
9 WWII in the Pacific


#HALL_OF_FAME_WIN
HALL OF FAME
List high scores for
Everyone
:
,
.
None
Domination
Combat
Status
Tactical
5 Step Plan 
Retired
Rank
Score
Name
Faction
Difficulty
Victory Type
All Leaders On
All Leaders Off
Close (Art goes here?)
(Lost)
(Won)

#GOVERNOR_WIN
Building Caretaker
General
Production
Manage occupants moods
Emphasize Food
Emphasize Production
Emphasize Supplies
Manage Production
Never build Key Locations
Never build Minor Locations
Produce Offensive Ground Units
Produce Defensive Ground Units
Produce Artillery
Produce Settlers
Produce Workers
Produce Naval Units
Produce Air Units
Produce Growth
Produce Production
Produce Happiness
Produce Research
Produce Supplies
Produce Trade
Produce Exploration
Produce Status
Never
Sometimes
Often
This Building
All Buildings
Island Buildings
This Building
All Buildings
Island Buildings
in
No
Yes

#DEMO_WIN
TOP 5 SITES 
DEMOGRAPHICS
Approval Rating
Population
Hourly Production
Cumulative  Production
Area Owned
Believe This Is A Bad Dream
Scared
Dead Bodies
Life Expectancy
Close Relationships
Fight To Survive
Daily Supplies
Productivity
%
$
pounds
tons
square feet
thousand pounds
days
friends
per capita
Island Rank

#AUDIOPREFS
Sound Effects Volume
Sound Effects On/Off
Music Volume
Music On/Off
Master Volume
All Sounds On/Off
Audio Preferences

#AUDIOPREF_RADIO
Audio Preferences

#comment The interface labels are for the interface buttons.  They are abbreviations.  Here is the key, translate as appropriate:
#comment First two for minimap box
#comment G = Geography
#comment T = Terrain
#comment Rest for unit info box
#comment N = Negotiation
#comment P = Private Investigation
#comment P = Palace 
#comment V = Victory (used to be Histograph)
#comment SS = Spaceship
#INTERFACE_LABELS
G
T
N
P
P
V
S
I
Show Geography
Show Territory
Start Negotiations
Private Investigations
Palace View
Victory Status Screen
View Plan Progress
Scenario Introduction
Previous Unit ([[ or Shift-[[)
Next Unit (]] or Shift-]])
Cycle Units 
Cycle Units By Type
Previous Building (. or Shift-.)
Next Building (, or Shift-,)
Cycle Buildings 
Cycle Disorderly Buildings
Move Units In Stack (X, J)
Move Units of Same Type^in Stack (Ctrl-X, Ctrl-J)

#UNIT_ACTIONS
Hold (Spacebar): Skip turn
(W)ait
(F)ortify
(D)isband
(G)o to: Select destination
(E)xplore
Sentry (Y)
(L)oad
Un(L)oad
Use Sewer (T)unnels: Choose new building (Shift-T)
(P)illage Improvement (Shift-P)
Shoot or (B)ombard: Select a target
(A)ccess Sewer, Airdrop, Paradrop or Beam Transport: Select a destination zone
(B)uild army
(H)urry building production (Ctrl-H)
(U)pgrade unit
Pick up (S)upply Drop (Shift-S)
unused control
Sacrifice
Increase Scientific Output
(B)uild Cache
(B)uild Building
Repair (R)oad
Build (R)ailroad (Shift-R)
Build (F)ortress (Ctrl-F)
Build (M)ine
(I)rrigate
(C)lear Forest (Shift-C)
(C)lear Wetlands (Shift-C)
Pla(n)t Forest
(C)lear Dead Bodies or Damage (Shift-C)
(A)utomate
Join Building (B)
Build Airfield (Ctrl-Shift-A)
Build Radar (T)ower (Ctrl-T)
Build (O)utpost (Ctrl-O)
Build Barricade (Ctrl-F)
(B)ombing Mission: Choose a target
(R)econ Mission: Pick a recon zone
Air (S)uperiority Mission: Control the skies
(R)e-base Mission (No Key): Choose a new base
(P)recision Strike: Pick an enemy building
Sentry (Enemy only) (Shift-Y)
Automate: Shoot or Bombard (Shift-B)
Cache to (Ctrl-B)
Road to (Ctrl-R)
Rail to (Ctrl-Shift-R)
Automate:^Build Trade (Ctrl-N)
Automate:^Irrigate to Nearest Building (Ctrl-I)
Automate:^Clear Forest (Shift-F)
Automate:^Clear Wetlands (Shift-W)
Automate:^Clear Dead Bodies or Damage (Shift-D)
Automate:^This Building Only (Shift-I)
Automate:^No (A)ltering (Shift-A)
Automate:^Bombing (Shift-B)
Automate:^Precision Bombing (Shift-P)
Automate:^No Altering/This Building Only (Ctrl-Shift-I)
(G)o to Building: Select destination (Ctrl-Shift-G)
Re(n)ame unit (Shift-N)
 
#CS_SECTION_LABELS
STRATEGIC RESOURCES
IMPROVEMENTS
PRODUCTION
FOOD
SUPPLIES
LUXURIES
STATUS
Dead Bodies
per turn
Growth in
Complete in
turn
turns
%
CHANGE
HURRY
SURPLUS
SHORTAGE
- Zero Growth -

#CS_CITY_NAME
Established: 
T :
SUPPLIES

#CS_GARRISON
GARRISON
Activate
Fortify
Disband
Upgrade to 

#CS_QUEUE
QUEUE (hold 'Shift' to add)
QUEUE ACTIVE
Empty Slot

#CS_CULTURE_PANEL
per turn
Total

#CS_MOUSEOVER
Food Eaten
Food Stored
Shields Produced
Shields Wasted
Supplies to Stores
Supplies to Research
Supplies to Entertainment
Supplies to Corruption
Food Storage Box
Production Box
Stores
Research
Happiness

#SCENARIO_WINDOW_LABELS
Cancel
OK
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Players:
Map Size:
*Base Rules Modified. Please Consult Civilopedia.
This scenario uses standard game rules.
*All game settings allowed.
*All victory conditions allowed.
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